Sunday, June 21, 2009

Tank v2.0

I just last week finished up my Asset Production class, which is solely aimed at making filler for our demo reels.  Most of the people in my class decided to model out a number of fairly impressive low-poly models.  But I decided to go another route and try some animation.  I thought I wanted to do prop modeling also, but unwrapping is a BITCH.  So I decided to take a previous animation and update it.

This is the result.  I had higher hopes for it, but I learned what I need to do to fix it the next time.  The main changes here are in vehicle movement and the effects.  In the first version, I moved the vehicles through keyframe movement, but this time I decided to use path contraints for more fluid driving.  

I had a lot of stuff to work on with the effects, considering the explosions I had in the first one were so small you couldn't see them.  In fact, that weren't even explosions, I just used a short fires.  This time, at least they're visible.  I used a ton of Supersprays too, for gunfire and the missile.

Unfortunately, this video is just as short as the previous one.  I need to make it longer, and not just by stretching out the time.  I plan on adding a lot more stuff to it, but with only 12 weeks before I graduate, I'm going to have to bust my ass to get it done in time.

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