To start this new rush off, I wanted to make a special post.
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| Drawn on cardboard. Because it's important. |
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| Drawn on cardboard. Because it's important. |
It's not that it's hard, I don't have many troubles with math. I do, however, how humbling math can be. I was looking at my asset list the other day and I realized that if I were able to model one Transformer a week, it would take me almost a year to do the 15 robots for each faction. that doesn't include, of course, the other stuff I need to model, like the sets and props. And, let's be totally honest here - there's no way that I can do one robot a week. It's just depressing. But I'll get it done.
Case in point, Optimus is almost presentable online. I still have a few things to add in, like smaller details on the larger surfaces. I still have to finish the foot mechanics, but I'm close. And he needs a head. I'm hoping that by tomorrow night, I'll be ready to post pictures of both modes on the Transformers forums I frequent. Hopefully, I'll get some good critiques there.
I mentioned in a previous post (very previous) that in addition to the new designs I came up with for the Prototytans, I will be redesigning most, if not all, the other Transformers in the story. Some of them are necessary - I'm trying to avoid mass-shifting, so Megatron, Soundwave, and a few others will require whole new alt modes. Others, like good ol' Op here, will just be getting a minor redesign, mostly so I don't need to worry about vehicle or cartoon accuracy, but also because I think it's a challenge to create new, and sometimes more realistic, models for these characters.
So I started with Optimus Prime, and while his alt mode won't receive much of a change, I am altering his robot mode a bit, taking inspiration from his Powermaster incarnation. It's not much of a change, but I'm making all these characters mine (while still property of Hasbro, of course). Besides, the comic sure has been doing this in spades lately.
Yup, this is my final demo reel. You know what that means? That I'm finally done with school. My last day of class was the 10th of September (actually the 9th, I skipped the last day since I had already turned in my assignments). But this is the fruit of all my labors, and the final project I wanted to have done in my last two classes but didn't have enough time. I really like how it turned out, I think the transformation works out really well. I'm still not completely happy about it though, I need to add some more explosion effects, but that could wait for another time.
So now school is over, along with my job since it was related to my VA education benefits. So now I've got lots of free time (when I'm not looking for a new job, that is), and lots more interest in the Prototytan Project. I've been working on redesigns for some Autobots now, not major changes, but ones that update the characters and still keeps them recognizable. I've also got plans to try my first kitbash - I bought a F-4 model plane and I'm hoping to make one of my original designs with it. I'm not sure how good it can turn out though; the model's pretty small and I have to use assorted Lego pieces for articulation. I'm excited to try it though, so keep coming back for it.
Thanks to the extreme generosity of a friend, I should be getting a fantastic upgrade to my modeling/animating library; Lightwave, Vue, and Bodypaint 3D! Thank you so much, Rich!
Anyway, its got me thinking about my the Prototytan Project vs my demo reel. If I really want to get into the PP, I'm going to have to use Lightwave, primarily because I'll own a full version of it that I can upgrade and installon any new computers I buy, instead of Max, which is a limited version I got from my teacher at school. So the PP is going to go on hold until I get the new programs.
This obviously leaves me in a bind with my demo reel. No Prototytans severely limits my plans, you know! But I figured this morning that I'll go with my favorite animation from my previous class.
Obviously, this animation will need some major overhauling - there's editing errors galore and I want to improve on a lot of the efects in it. I also need a much better render of it, since this one got mangled in Premier Pro. But it saves me a lot of time in modeling and it's a chance for me to get one of my favorite animations to the highest quality it deserves.